![]() ![]() In Enclosed Areas The Murderer Will Often Approach So Quickly That They Get To Immediately Hit The Survivor Before They Have The Chance To Run. While Repairing A Propmachine Survivors Need To Constantly Stay On Watch For The Murderer’s Approach. However This May Be A Necessary Sacrifice At Times. This Means That After A Machine Is Damaged Any Time You Spend Away From It Results In A Loss Of Overall Progression. ![]() It Should Also Be Noted That The Murderer Can Damage Propmachines, Causing Their Progress To Regress Until A Survivor Interacts With It Again. Otherwise It Just Results In You Sitting Around Not Doing Anything For Long Periods While The Timer Ticks Down And Survivors Elsewhere Get Caught. Hiding Preemptively Is Only Worth It If You Either Know The Murderer Is Coming, Are At Dangerously Low Health, Or There Are Few Survivors Remaining. This Behaviour Is A Huge Waste Of Time And Consistently Results In The Survivors Losing Due To Most Of Them Not Actually Contributing To The Objective. The Survivor Then Repairs The Machine For A Little While Before They Become Paranoid That The Murderer Might Be Coming Back, At Which Point They Start Hiding Again. Many Survivors Are So Timid That They Will Preemptively Hide Near Propmachines And Wait For The Murderer To Wander By, Only Coming Out Of Hiding After The Murderer Leaves. Obviously You Can’t Stop Other Survivors From Repairing Whatever Propmachines They Repair, So As The Round Progresses You Need To Watch Which Ones Are Being Finished And Adapt Your Vision Of The Ideal Remaining Three From There. How Advantageous The Surrounding Area Is To Your Survival, And How Far Each Machine Is From Each Other, Are The Main Factors In Determining The Most Preferable Ones To Leave Around For The Endgame. As The Locations Of These Remaining Three Will Determine The Murderer’s Patrol Route During The Endgame. Once You Have Memorized The Propmachine Locations You Ought To Consider Which Three Propmachines You Ideally Want To Keep Around For When You Only Need To Repair One More. If Those Remaining Three Are Too Close Together Then The Murderer Can Easily Patrol Them In Quick Succession Making The Game Almost Unwinnable Depending On The Current State Of The Survivor Team. When The Survivors Have Repaired All The Necessary Machines Except For One, Only Three Will Be Left Available In The Map To Attempt Repairs On. Taking A Moment To Observe The Map From A Vantage Point To See Where The Murderer Goes Is Also An Option.Īt All Times You Should Be Taking Into Account The Layout Of The Propmachines On Each Map, Which Is Always The Same. There’s No Reliable Way To Know What Will Happen At The Start Of Each Round You Just Need To Change Things Up And Not Be Predictable With Your First Propmachine Choice. ![]() Sometimes Deliberately Rushing To The Opposite Side Of The Map Will Allow You To Pass The Murderer By, While Other Times The Murderer May Choose To Search Their Immediate Starting Area In Anticipation Of You Rushing Towards It. This Should All Be Kept In Mind At The Start Of Each Round When It Comes To Choosing Which Propmachine You Want To Start Repairing First. Or They Will Head Towards The Propmachines Closest To The Survivor Starting Area Under The Assumption The Survivors Will Flock To Them. ![]() An Experienced Murderer May Attempt To Immediately Rush Towards The Survivor Starting Area In Hopes Of Catching Them Quickly. The Survivors Will Generally Start Each Game Together At The Opposite Side Of The Map From The Murderer. ![]()
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